Thursday, March 18, 2010

Sound Effects

Yesterday we finished the Sound Effects topic. We used what we found in this topic and some other stuff we found on the Internet to make a sound volume bar for our game.

We originally had a button to stop and start the music, but there were some problems with that. Eventually we decided that the bar worked better for our game. We got our music from Sonic Heroes in the Bullet Station, so SEGA owns all the rights to that. We really liked it, so that's why we put it in the game.

Here is the file:


That's all for now. Later.

Monday, March 8, 2010

Preloader

Today we finished the preloader topic. There were some problems, so this topic took a bit longer than we had originally expected. That aside, we got it uploaded and are putting preloaders in our game.

The main problem in this topic is that the actionscript they had on the wiki didn't work right. We had to go get code from anthor source to get it to work right. After we got that, though, everything worked out just fine.

Here is the file for the Texas Holdem loading screen.

That's all for now. Later

Tuesday, February 23, 2010

Learning From Others

Today we finished the Learning from Others topic. It was a lot of basic stuff, mainly copying and pasting. It is good to know this stuff though, especially if you are taking things from multiple files.

Also today we may have found a line of code that will help with the gameplay of our game. If we find a way to make it work it will make finishing the game that much faster.

That's all for now. Later

Monday, February 22, 2010

Programming Practices

Today we finished the programming practices topic. There was some useful information on some things you should do when working in flash, specifically with actionscript.While not much was new, the info is still good as a refresher for some things you may not be doing and will make it easier. For example, creating a layer specifically for actions is a good idea. We did this in our game and it does make adding in codes a lot easier.

That's all for now. Later.

Friday, February 19, 2010

Actionscripting & Problems

As of now we have done the Intro to Actionscript topic. Well we tried to at least. There is a problem with the first video's audio that it does not match up with what is being done onscreen.

There was also this thing where you mess with the actionscript of a game about a diver and another game about a frog. Both of the games were fun too. At least it works right.

Then there was this one site where we were supposed to do a tutorial, but the link didn't work so we couldn't do that part of it either. We really need to get those fixed because actionscript is a crucial part of game creation.

That's all for now. Later

Friday, January 29, 2010

Presentation Review

As of now we have made a presentation and presented it to the class.

I think our strengths were that we were prepared and we had good cooperation. Our weaknesses were that we did not have much on the development of the game and we were not very loud.

In the final presentation we should try to be louder and to add more of the game and it's development into the powerpoint.

I think Klangfarbenmelodie had the best presentation because they were the most prepared and and organized.

Here is a video of our presentation:

Thursday, January 14, 2010

My Dream Job

My dream job is to be a video game designer Capcom. I want to design games for Capcom because they make my all time favorite series - Mega Man. To do this I will need to study 4 - 6 years at a technical college and hope Capcom hires me. I might should learn Japanese too. I feel as though this class has helped prepare me by teaching me how to add animation, interaction, and how to plan a game. That is my dream job.

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