Thursday, April 22, 2010

STEM Thinking (4)

To be honest, Globaloria has not gotten me more involved in my academic classes more. However, this is not because the program is bad at that. It is because I already try to do my best in my other classes. I usually get straight A's in my classes as it is. I do think the program could make others get more involved in their classes, just not me.

Here is the Globaloria logo:


That's all for now. Later.

Monday, April 19, 2010

STEM Thinking 3 - Careers

This is about careers that I would be interested in that require a strong background in things taught in this program.First of all is video game designer. We are making video games in this class, so that would help in this career. I would like to make a Mega Man game myself, so I would need to work for Capcom. This career has nothing to do with our game at all, because our game is about gambling. I have several ideas for games, that if done right, could be great.

Here is an image of Proto Man - a character from Mega Man (a series by Capcom):


That's all for now. Later.

Wednesday, April 14, 2010

STEM Thinking 2

Okay, so this post is about what three inventions or scientific discoveries that I think have impacted our society the most. I think the Internet, cell phones, and indoor plumbing are the three that have had the biggest effect. The only one of those that may have anything to do with our game is the Internet, only because it has much information about gambling, and just about everything for that matter.

The Internet has changed the way we can find information. It allows you access a world of information 24-7. The next thing is cell phones. They allow you to communicate with others far away on the go. The last thing is indoor plumbing. I think we all know how much that has impacted people.

This is the image Internet Explorer uses:


That's all for now. Later.

Monday, April 12, 2010

STEM: Hardest Concept to Teach with our Game

Our game is about the problems gambling can cause. The hardest thing to teach in this game is how to quit gambling.

It is just plain old hard to show how to do something like that in this game. It is mostly the choices someone makes and if they can stick to those decisions. We can show some facts about what problems can be caused by gambling and give some tips on helping quit, but that's about it.

Really, the best thing to do is to never start gambling, and I hope people who play this or hear about it never do.

Here are some playing cards, which are associated with gambling:


That's all for now. Later.

Wednesday, March 24, 2010

Character Effects

Today we finished the character effects topic. Everything went smoothly, so we finished the topic today and ahead of schedule. I must say, Jesse is doing a lot for this team. He can figure out things easily, and he has worked hard in these topics.

As for our game, character effects have quite the role. The main character moves around when starting the games within the game. Also some of the other characters have effects, such as the guard. Each of the games have effects that are considered character effects.

Here is the file:

That's all for now. Later.

Tuesday, March 23, 2010

The Timer

We have finished the Timer development topic. It was not very hard at all to go through. There were no problems in this topic. Not a lot to say about this topic. This was basically just copying and pasting tings.

The timer can be used in our game when playing slots. My idea was to use the timer to automatically stop the slots rolling unless you stop them manually. I think that is what we wil end up using on the slots.




That's all for now. Later.

Monday, March 22, 2010

Score!

Today we finished the score keeping topic. It wasn't very hard at all to go through for us. There was only one problem we had, and that was when we were trying to upload it to the wiki.

Score keeping will be a major part of our game. When your score gets to a certain point you will leave the casino and win the game. With this being how you win the score system is a crucial thing for us to get right.

Here is the file:


You know... I should probably make these posts a bit more exciting.

That's all for now. Later.

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