Wednesday, March 24, 2010

Character Effects

Today we finished the character effects topic. Everything went smoothly, so we finished the topic today and ahead of schedule. I must say, Jesse is doing a lot for this team. He can figure out things easily, and he has worked hard in these topics.

As for our game, character effects have quite the role. The main character moves around when starting the games within the game. Also some of the other characters have effects, such as the guard. Each of the games have effects that are considered character effects.

Here is the file:

That's all for now. Later.

Tuesday, March 23, 2010

The Timer

We have finished the Timer development topic. It was not very hard at all to go through. There were no problems in this topic. Not a lot to say about this topic. This was basically just copying and pasting tings.

The timer can be used in our game when playing slots. My idea was to use the timer to automatically stop the slots rolling unless you stop them manually. I think that is what we wil end up using on the slots.




That's all for now. Later.

Monday, March 22, 2010

Score!

Today we finished the score keeping topic. It wasn't very hard at all to go through for us. There was only one problem we had, and that was when we were trying to upload it to the wiki.

Score keeping will be a major part of our game. When your score gets to a certain point you will leave the casino and win the game. With this being how you win the score system is a crucial thing for us to get right.

Here is the file:


You know... I should probably make these posts a bit more exciting.

That's all for now. Later.

Thursday, March 18, 2010

Sound Effects

Yesterday we finished the Sound Effects topic. We used what we found in this topic and some other stuff we found on the Internet to make a sound volume bar for our game.

We originally had a button to stop and start the music, but there were some problems with that. Eventually we decided that the bar worked better for our game. We got our music from Sonic Heroes in the Bullet Station, so SEGA owns all the rights to that. We really liked it, so that's why we put it in the game.

Here is the file:


That's all for now. Later.

Monday, March 8, 2010

Preloader

Today we finished the preloader topic. There were some problems, so this topic took a bit longer than we had originally expected. That aside, we got it uploaded and are putting preloaders in our game.

The main problem in this topic is that the actionscript they had on the wiki didn't work right. We had to go get code from anthor source to get it to work right. After we got that, though, everything worked out just fine.

Here is the file for the Texas Holdem loading screen.

That's all for now. Later

Tuesday, February 23, 2010

Learning From Others

Today we finished the Learning from Others topic. It was a lot of basic stuff, mainly copying and pasting. It is good to know this stuff though, especially if you are taking things from multiple files.

Also today we may have found a line of code that will help with the gameplay of our game. If we find a way to make it work it will make finishing the game that much faster.

That's all for now. Later

Monday, February 22, 2010

Programming Practices

Today we finished the programming practices topic. There was some useful information on some things you should do when working in flash, specifically with actionscript.While not much was new, the info is still good as a refresher for some things you may not be doing and will make it easier. For example, creating a layer specifically for actions is a good idea. We did this in our game and it does make adding in codes a lot easier.

That's all for now. Later.

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